Saturday, November 26, 2011

Bumpity Bump Bump


Here is one of our Name Games from our popular team-building workshops.

Bumpity Bump Bump

Circle Up. Choose an IT.  IT goes up yo someone in the circle and says, “left,” “right,” or “yours.”  That player must say the name of the player to the right, left or their own respectively before IT says, “bumpity bump bump.”  If the player in the circle fails to say the correct name in time, they are the new IT.



Thursday, September 22, 2011

Best Practices for an Afterschool Program Indoor Environment



The indoor space needs to be clean and colorful, interesting and inviting, and should reflect the children, their varying ages, cultures, and special interests. It needs to be broken up into different areas, providing a variety of activity choices. It needs to be labeled, clearly communicating what privileges and expectations children have in each area. It needs to be homelike and contain at least one very homelike area.

Planning and preparing the environment can be an activity in which the children can and should be involved. Children can generate some discussion and design suggested floor plans. This will give them the feeling of ownership, while teaching them citizenship and a sense of community. Involving all of the children will help the environment to reflect the group of kids and what they like.

Construction Zone

See our incredible staff setup the environment 
in only 2 minutes and 27 seconds.


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The activity space should be divided up different areas. One area can contain some Legos, Lincoln logs, craft sticks, wood blocks, construction straws or dominoes. This area should display a sign that says something like "Construction Zone" for the kids, and in smaller letters "Manipulatives/Fine Motor Area" for the educators' and parents' understanding. 

Saturday, September 17, 2011

Science of Sunshine - UV Detection Beads

As we were getting ready to begin, Madison snuck in some English and SPANISH language arts when she read them a poem that she wrote about our topic of the day!

SUN
Hot, Bright
Burning, Heating, Energizing
Sol, Fire, Space Light 
Shining, Twinkling, Sparkling
Estrella, Bright
STAR

To sneak in some MORE literacy, she read Bear Shadow, by Frank Asch - 
a story about a bear who was outside all day trying to do everything he could think of to get rid of his shadow because it scared away the fish when we went fishing.

Sneakin' in Some Literacy!




Wednesday, September 7, 2011

Habit #7 is Communication

Wise men speak because they have something to say. Fools speak because they have to say something.—Plato

Dynamic and highly-effective afterschool programs are places for generative discussion and intensive action. Language functions as a tool for bonding, innovating, coordinating, and cooperating. People can speak from their hearts and connect with each other in the spirit of dialog—from the Greek dia + logos, moving through.

Dialog is an essential element of organizational learning and highly-effective leaderhip. Peter Senge identifies three conditions that are necessary for dialog to occur: all participants must suspend their assumptions; all participants must regard one another as colleagues; and there must be a facilitator who holds the context of the dialog.



When people talk and listen to each other, they create an alignment of purpose that produces incredible ability to invent new possibilities in conversation and bring about these possibilities in reality. There must be sufficient meeting time scheduled into people’s professional calendars to step back from the day-to-day operations and reflect on what is happening in the program. It is important for highly-effective leaders to understand that ideas can be developed best through dialog and discussion. Through dialog, people can predict and solve problems, replace obsolete systems, and create new systems.

Wednesday, August 17, 2011

Habit #6 is Community Building



Community Building is a habit that is a paradigm shift away from “activity-led” programming, which creates a curriculum centered on the activities – activities to keep kids busy and out of our hair. Activities without attention to purpose or ethical dimension of community building miss the opportunity to facilitate the child’s social development.

We believe in an afterschool program all the activities should have a purpose. 



In autumn when the leaves fall we see leaf crafts o-plenty! Afterschool program leaders have children making leaf prints, leaf collages, leaf mobiles, leaf placemats, and preserving leafs between sheets of waxed paper. Now… there is nothing wrong with leaf crafts in and of themselves. But often these projects are all about making the final product – a piece of refrigerator art for parents to attach to their refrigerators with magnetic fruit. These projects miss an opportunity to teach leadership, sharing, caring, altruism, and empathy.

Sunday, August 7, 2011

ABC's of Powerful Programming Practices




“Learning and development are interrelated from the child’s very first day of life.” 
– Lev Vygotsky

The ABC's of 
Powerful Programming Practices


Wednesday, July 27, 2011

Habit #5 is Influence




Pull the string, and it will follow wherever you wish. Push it, and it will go nowhere at all.—Dwight D. Eisenhower

Leadership is getting someone to do what they don’t want to do, to achieve what they want to achieve.—Tom Landry

The key to successful leadership today is influence, not authority.—Ken Blanchard



Leadership is about influence, not power. Highly-effective leaders know how to tap into the hearts and minds of their followers. If you stand and look over the shoulders of those you supervise, you’ll never get people who care about their jobs. We do not preach the old “carrot and stick” approach to influence. Rather, we will teach you how to get intrinsic, true, inner motivation.

 According to the old-school organizational cliché, what gets rewarded gets done. So, many organizations offer rewards such as profit-sharing, bonuses, employee of the month programs, prizes, and special parking spaces to influence employees. These are classic examples of extrinsic or token rewards. Extrinsic rewards can significantly lower intrinsic motivation and can create reliance upon the rewards. In situations that are already intrinsically rewarding, the addition of extrinsic rewards may reduce the effectiveness of the intrinsic rewards. Extrinsic rewards are effective in teaching a rat to run a maze, but are not effective in influencing staff performance.

Rewards fail to make deep lasting changes because they are aimed at affecting only what people do and not at what they think and feel. If employers want to do nothing more than induce compliance in employees, then rewards may be a valid practice. If employers want staff members to be self-disciplined, self-motivated workers, then rewards are worse than useless; they are counterproductive.

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